Author Archive

Progress!

Team growl has been busy since spring break. We are concurrently designing several design directions while improving our prototype.

One of these directions was to continue in the science fiction deep ocean look. We decided that we would continue in this direction and that we needed some further inspiration. A designer meeting of watching James “Jimmy” Cameron’s The Abyss was then scheduled, and there was much rejoicing.

Ragged ocean floors with translucent critters

Ragged ocean floors with translucent critters

Another direction was with a more bright geometric sense to it. After critique and further review we decided that we will continue to push this direction into the extremes. It needs to be to fly off the screen and scream “LOOK AT ME! I’M A FUN INSTALLATION!” Which it will.

Geometric Bright Style

The third direction took the characters in an illustrated paper look. The initial idea intrigued us but the direction needed further exploration.

Sticker Creatures

On the development side we have a full greybox running! a Greybox is a developed version with very minimal place holder graphics. Flocking, Avatars, USS Enterprises, you name it! We would post pictures but it’s still top secret. Maybe next week we can give a sneak peak. Maybe. We have solidified on a triple-head back-lit projection setup for our installation room. This will give the users the most space without disrupting the projection. We our still exploring several controller ideas, but nothing is set in stone yet. Next blog post we should have some new design revisions and progress on development.

Getting Inspired

From from our lengthy billiards excursion we found ourselves talking about inspirational sources which lead us to Brendan Dawes’s book : “Analog In, Digital Out”
Instead of exclusively summarizing our discussion of getting inspired we felt it would be more pertinent to just film with with a webcam. Some of the ideas discussed the core ideas of Brendan Dawes first chapter:
Taking inspiration from everywhere around us: not just web design.
As a society we are loosing physical objects like photographs for digital files that are stored for later use.
To act with your ‘gut instinct’ when it comes to decision making and direction.
To add a second dimension and create a user revalation: to inspire the “A-HA” moment with ever person possible.
But we can’t really do it justice to just summarize what we discussed, the video really speaks for itself:

From from our lengthy billiards excursion we found ourselves talking about inspirational sources which lead us to Brendan Dawes’s book : “Analog In, Digital Out”

Instead of exclusively summarizing our discussion of getting inspired we felt it would be more pertinent to just film with with a webcam. Some of the ideas discussed the core ideas of Brendan Dawes first chapter:

Taking inspiration from everywhere around us: not just web design.

As a society we are loosing physical objects like photographs for digital files that are stored for later use.

To act with your ‘gut instinct’ when it comes to decision making and direction.

To add a second dimension and create a user revalation: to inspire the “A-HA” moment with ever person possible.

But we can’t really do it justice to just summarize what we discussed, the video really speaks for itself:

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Team Growl

Seven-member team of New Media Development and NM Design seniors at RIT. Our project is to create a digital installation project for Imagine RIT 2010.